Post by rallen on Apr 27, 2014 16:43:43 GMT
i don't like doing this but here's an summary you will still have to look at the book for explanations about some stuff. use the book people
1. The Basics
A. Record the character Name, character Age, the Player name, character Concept, the Chronicle name, and the Group Name of your RP group (if applicable).
B. Record the character's VIRTUE.
C. Record the character's VICE.
D. Record the character's Faction (if any).
2. Attribute Assignment
A. You must select ATTRIBUTES, which represent your character's innate capabilities. Start by prioritizing the three categories.
B. There are three categories of Attributes: Mental (Intelligence, Wits, Resolve), Physical (Strength, Dexterity, Stamina), and Social (Presence, Manipulation, Composure). Though "Power," "Finesse," and "Resistance" are listed to the left of the Attributes on the character sheet, do not use them as category headers during character creation.
C. Your character begins with one dot in each Attribute automatically, which are already filled in on the character sheet and are considered free dots.
D. Place 5 additional dots in any configuration into the three Attributes of your primary category. All dots spent are in addition to the free starting dot in each Attribute.
E. Place 4 additional dots in any configuration into the three Attributes of your secondary category. All dots spent are in addition to the free starting dot in each Attribute.
F. Place 3 additional dots in any configuration into the three Attributes of your tertiary category. All dots spent are in addition to the free starting dot in each Attribute.
G. Please note that placing a fifth dot in any Attribute costs two dots to purchase.
3. Skill Assignment
A. You must select SKILLS, which represent your character's learned capabilities. Start by prioritizing the three categories (MENTAL, PHYSICAL, and SOCIAL).
A. Your character does not gain any free dots to start out with.
B. Place 11 dots throughout the Abilities in your primary category.
C. Place 7 dots throughout the Abilities in your secondary category.
D. Place 4 dots throughout the Abilities in your tertiary category.
E. Please note that placing a fifth dot in any Skill costs two dots to purchase.
4. Skill Specialties
A. Select 3 free Skill Specialties of your choice.
B. You may assign each specialty however you like, whether you assign all of them to a single skill or spread them out over three different skills.
C There is no limit to how many Specialties can be assigned to a single Skill.
D. A Skill specialty adds +1 die to rolls involving that specialty.
5. Supernatural Template
A. If the character is anything other than a normal mortal, add the supernatural template or lesser template at this time.
6. Advantages
A. Record your DEFENSE rating. Defense is the lowest score of Dexterity or Wits.
B. Record your SIZE rating, which is 5 for most adults.
C. Record your HEALTH, which is equal to your Stamina + Size scores.
D. Record your INITIATIVE rating. Initiative is equal to Dexterity + Composure.
E. Record your MORALITY score. This is equal to 7 for starting characters.
F. Record your SPEED score, which is equal to Strength + Dexterity + 5.
G. Record your WILLPOWER score. Willpower is equal to Resolve + Composure.
H. Note that most advantages cannot be raised directly through Experience Points. You must instead raise the traits from which they are derived. (Morality is the exception).
7. Merits And Flaws
A. Record any selected Merits. You have 7 dots to spread amongst MENTAL, PHYSICAL, and SOCIAL Merits. The Merits List may be found HERE.
B. The fifth dot in any Merit costs two dots to purchase.
C. You must meet any prerequisites a Merit requires before taking that Merit.
D. Record any selected FLAWS. You do not gain anything from Flaws, though they do tend to make a story much more interesting.
1. The Basics
A. Record the character Name, character Age, the Player name, character Concept, the Chronicle name, and the Group Name of your RP group (if applicable).
B. Record the character's VIRTUE.
C. Record the character's VICE.
D. Record the character's Faction (if any).
2. Attribute Assignment
A. You must select ATTRIBUTES, which represent your character's innate capabilities. Start by prioritizing the three categories.
B. There are three categories of Attributes: Mental (Intelligence, Wits, Resolve), Physical (Strength, Dexterity, Stamina), and Social (Presence, Manipulation, Composure). Though "Power," "Finesse," and "Resistance" are listed to the left of the Attributes on the character sheet, do not use them as category headers during character creation.
C. Your character begins with one dot in each Attribute automatically, which are already filled in on the character sheet and are considered free dots.
D. Place 5 additional dots in any configuration into the three Attributes of your primary category. All dots spent are in addition to the free starting dot in each Attribute.
E. Place 4 additional dots in any configuration into the three Attributes of your secondary category. All dots spent are in addition to the free starting dot in each Attribute.
F. Place 3 additional dots in any configuration into the three Attributes of your tertiary category. All dots spent are in addition to the free starting dot in each Attribute.
G. Please note that placing a fifth dot in any Attribute costs two dots to purchase.
3. Skill Assignment
A. You must select SKILLS, which represent your character's learned capabilities. Start by prioritizing the three categories (MENTAL, PHYSICAL, and SOCIAL).
A. Your character does not gain any free dots to start out with.
B. Place 11 dots throughout the Abilities in your primary category.
C. Place 7 dots throughout the Abilities in your secondary category.
D. Place 4 dots throughout the Abilities in your tertiary category.
E. Please note that placing a fifth dot in any Skill costs two dots to purchase.
4. Skill Specialties
A. Select 3 free Skill Specialties of your choice.
B. You may assign each specialty however you like, whether you assign all of them to a single skill or spread them out over three different skills.
C There is no limit to how many Specialties can be assigned to a single Skill.
D. A Skill specialty adds +1 die to rolls involving that specialty.
5. Supernatural Template
A. If the character is anything other than a normal mortal, add the supernatural template or lesser template at this time.
6. Advantages
A. Record your DEFENSE rating. Defense is the lowest score of Dexterity or Wits.
B. Record your SIZE rating, which is 5 for most adults.
C. Record your HEALTH, which is equal to your Stamina + Size scores.
D. Record your INITIATIVE rating. Initiative is equal to Dexterity + Composure.
E. Record your MORALITY score. This is equal to 7 for starting characters.
F. Record your SPEED score, which is equal to Strength + Dexterity + 5.
G. Record your WILLPOWER score. Willpower is equal to Resolve + Composure.
H. Note that most advantages cannot be raised directly through Experience Points. You must instead raise the traits from which they are derived. (Morality is the exception).
7. Merits And Flaws
A. Record any selected Merits. You have 7 dots to spread amongst MENTAL, PHYSICAL, and SOCIAL Merits. The Merits List may be found HERE.
B. The fifth dot in any Merit costs two dots to purchase.
C. You must meet any prerequisites a Merit requires before taking that Merit.
D. Record any selected FLAWS. You do not gain anything from Flaws, though they do tend to make a story much more interesting.