Zalgo
Junior Member
Posts: 80
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Post by Zalgo on Apr 27, 2014 19:28:04 GMT
I can accommodate a maximum of 8 players. Currently, there are 7, including yourself, nustix.
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Zalgo
Junior Member
Posts: 80
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Post by Zalgo on Apr 27, 2014 19:28:30 GMT
Perfectly fine, Max.
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nustix
Junior Member
Posts: 93
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Post by nustix on Apr 27, 2014 19:31:04 GMT
Ok, I guess I'll start reading than.
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Post by maxdoom on Apr 27, 2014 19:45:52 GMT
humm is it me or rerolling the lowest + the 1s give pretty OP scores, i rolled 19,19,18,17,15,17 with 4d6.
Might also want to consider making another thread for characters, setting, questions, etc.
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Zalgo
Junior Member
Posts: 80
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Post by Zalgo on Apr 27, 2014 20:07:10 GMT
It's 4d6, reroll lowerst and ones, ignore the lowest of the 4d6. i.e., say I roll 4, 6, 2, 5 on the first roll of 4d6. I'd reroll the 2. Say it is now a 4. Now I have 4, 5, 6, 4. I ignore one of the 4s, giving me a score of 15. Now, say I roll 2, 2, 3, 1. I'd reroll the one. Say it is now a 3. I ignore one of the 2s and have a score of 8.
That's generally how I work stat rolling. It's odd, I'll admit, but it works. Usually.
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nustix
Junior Member
Posts: 93
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Post by nustix on Apr 27, 2014 20:17:44 GMT
Should we create characters already or wait for you to set up everything?
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Zalgo
Junior Member
Posts: 80
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Post by Zalgo on Apr 27, 2014 20:21:27 GMT
Aye, begin character creation at your earliest convenience. Just be sure to post what you make in the other thread I started.
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Post by BrotherDeath on Apr 27, 2014 20:21:30 GMT
Apologies for the badgering, Zalgo, but can I ask how the Equipment is going to work as far as Coins are concerned? As an Adventurer I have 100 starting Coins, which isn't enough to buy any handguns as far as I can tell (without straying above Uncommon). Admittedly, I'm only using the Core Rulebook here.
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Post by maxdoom on Apr 27, 2014 20:25:47 GMT
oh now i get it, i kept the 4 dices without discarding 1 after the reroll, no wonder everything was so high! now i have 15,14,17,12,16,14.
also want to add that im no min-maxing guy so i wont make lets say a melee-oriented supermutant with every STR boost i can grab, u can expect some sort of regular dude with a pistol or something.
if anyone is online id also like to know what kind of character you plan on making?
I'll prob go for high charisma/dex or high int and a lot of skill
EDIT : After thinking about it for a while, i think ill make a medic!
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nustix
Junior Member
Posts: 93
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Post by nustix on Apr 27, 2014 20:37:23 GMT
As for the character creation I have a couple of questions should I jsut ask them here or is it easier to do it another way.
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Post by boomboom on Apr 27, 2014 20:42:26 GMT
Character made. Standard retarded mutant tank. Free every day save Wednesday.
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nustix
Junior Member
Posts: 93
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Post by nustix on Apr 27, 2014 20:45:41 GMT
It was already stated that we would most likely start next thursday.
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Zalgo
Junior Member
Posts: 80
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Post by Zalgo on Apr 27, 2014 20:48:18 GMT
Brother: You have however much starting Steel as your Occupation gives you, modified by your Background.
Chi Descendant: Add 100 Steel and one Common-rarity melee weapon of your choice. City Slicker: Add 50 Steel and one Common-rarity Firearm of up to 250 Steel. Cultist (Children of the Apocalypse): Add 25 Steel, one Pipe Bomb, and one Raider outfit of your choice. Cultist (Savior's Army): Add 10 Steel and two Medpaks. Cultist (Techno-Reaper): Add 25 Steel, a Multi-tool, and a roll of duct tape. Cultist (Unity): Add 5 Steel, a set of Casual Clothes, and a full canteen of water. Feral Child: Remove 10 Steel. Add three of the following: Spear, 5 days' worth of lizard meat, 3 javelins, Shortbow with 15 arrows, Leather Jacket, Yao Guai Gauntlet. Freed Slave: No change. Gangster: Add 25 Steel, either the MAB P15 Pistol or the Colt 635 SMG, and one Common-rarity melee weapon of up to 50 Steel. Gypsy: Add 50 Steel. Mutant Defector: Add 10 Steel, a set of Mutant-sized Fatigues, and one Uncommon-rarity Medium-sized melee weapon of up to 100 Steel. Mutant Spy: Add 50 Steel, a set of Mutant-sized Fatigues, and one Uncommon-rarity Medium-sized weapon of up to 150 Steel. Orphan: Subtract 5 Steel. Radiant One: Add one Casual outfit, somewhat ripped. Shelter Dweller: Add one jumpsuit and one Uncommon-rarity Handgun of up to 200 Steel. Survivalist: Add 25 Steel and one Common-rarity Small-sized melee weapon of up to 50 Steel. Tribal: Add 5 Steel, one set of Leather armor, and one of the following: Spear, Sharpened Stick, Shortbow with 10 Arrows, Yao Guai Gauntlet, Mantis Gauntlet. Urban Survivor: Add 10 Steel and one of the following: One bottle of Vodka, 2 days' food, Bedroll, 2-man tent. Wanderer: Add 15 Steel and one of the following: Sharpened Pole, Punch Dagger, Knife, Single Shotgun (No ammo).
That's how I generally work it. Also, sorry for the long wait. Had a visitor for a little bit.
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Zalgo
Junior Member
Posts: 80
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Post by Zalgo on Apr 27, 2014 20:54:56 GMT
Nustix: Go ahead and ask. That's what I'm here for.
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nustix
Junior Member
Posts: 93
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Post by nustix on Apr 27, 2014 20:58:30 GMT
First of all, about the text above did you get that out of a different book because it wasn't stated in the background chapter of the core book. ( I honestly forgot the questions I had before but that means I most likely found out myself)
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