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Post by boomboom on Apr 28, 2014 13:51:43 GMT
Now I'm worried if my skills are fine or not.
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nustix
Junior Member
Posts: 93
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Post by nustix on Apr 28, 2014 14:10:34 GMT
Well, you character did get accepted. I was also confused when I saw you got only two skills, but I guess that's a super mutant thing?
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Zalgo
Junior Member
Posts: 80
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Post by Zalgo on Apr 28, 2014 14:28:19 GMT
Ekul: Ah, then it's all perfect. My apologies.
Rustix: perfect.
Boom: You're fine. You have so few skill points due to your low Intelligence. 2 + Int mod for someone with -3 Int mod isn't gonna give you much.
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nustix
Junior Member
Posts: 93
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Post by nustix on Apr 28, 2014 15:28:47 GMT
Oh, that means that I used too much skillpoints. Because I didn't use those four skill points extra on reading.
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Post by BrotherDeath on Apr 28, 2014 19:00:54 GMT
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Post by boomboom on Apr 28, 2014 20:23:47 GMT
Hate to point this out, but do we really need to have the proficiency feat in order to use normal weapons?
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Zalgo
Junior Member
Posts: 80
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Post by Zalgo on Apr 28, 2014 21:18:12 GMT
Brother: A few things.
1.) Educated's a feat, not a trait. 2.) What're your class skills as a Techno-Reaper? 'Cause you only marked down your Tag skills and your 2 class skills from your Occupation. 3.) Speaking of skills, you seem to be missing 5 skill points. 4.) Your Karma Points are missing. You currently have 3 Karma Points.
Other than that, it's good.
Boomboom: Define normal weapons for me. Do you mean weapons that require Simple Weapon Proficiency, 'cause practically every Background gives that as a feat. Or do you mean weapons that require Archaic Weapon proficiency, 'cause most of those I completely agree with, i.e. Crossbow, Axe, Wakizashi, etc.
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nustix
Junior Member
Posts: 93
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Post by nustix on Apr 28, 2014 21:22:37 GMT
Zalgo, the other guy used his skill points for reading and speaking but I didn't because you said I could use 3 because of my int so I guessed that that was seperate from your regular skillpoints. So do I have too much skill points now?
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Zalgo
Junior Member
Posts: 80
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Post by Zalgo on Apr 28, 2014 21:27:46 GMT
No, you're fine. Intelligence mod always adds bonus languages.
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nustix
Junior Member
Posts: 93
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Post by nustix on Apr 28, 2014 21:41:35 GMT
Okay, thanks. The game starts most likely thursday right? Is there anything I need to have ready before that? Also what are we doing with the time zone differences.
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Zalgo
Junior Member
Posts: 80
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Post by Zalgo on Apr 28, 2014 21:43:11 GMT
You should be good on stuff. As for time zone differences, what time zones are everyone in? I'm in Eastern Standard.
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Post by boomboom on Apr 28, 2014 22:05:16 GMT
Indeed, I meant simple. Now, do bonus class skills simply open up availability in those skills, or give actual points to said skills?
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nustix
Junior Member
Posts: 93
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Post by nustix on Apr 28, 2014 22:08:53 GMT
UTC +1 that might be a problem it means a six hour difference. Unless you are available at the middle of the day.
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Zalgo
Junior Member
Posts: 80
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Post by Zalgo on Apr 28, 2014 22:15:04 GMT
Boom: Class skills give availability, but no points.
Nustix: I'm available pretty much whenever. I don't do much.
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Post by boomboom on Apr 28, 2014 22:24:46 GMT
EST for me guise. Nustix, you're what, 5 hours ahead of us?
Also seeing as I had 5 measly INT, I gave myself the Idiot Savant trait for +5 street smarts. +2 all things considered.
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